We're happy to report we are ahead of schedule and expect to start releasing hardware free versions of our games in January of next year!
Why is this important? For two reasons:
1) It enables us to begin collecting pre-orders which will help us blow by our million in revenue projection for 2019 and opens up the market for bigger revenue in 2020 than 3 million dollars.
2) It will expand our existing user base well beyond schools. As an example, we can think of Osmo (a competitor who was acquired for $120 million) having a potential user base of approximately 40 million (active users of iPads and Amazon tablets), whereas we will dwarf that at billions of users who can now experience our games on mobile devices and PCs!